
#ifndef _GAME_HUD_H_
#define _GAME_HUD_H_


#include "cocos2d.h"
#include "cocos-ext.h"
class GameHUD : public cocos2d::CCLayer 
{
public:
	~GameHUD();
    
	bool init();
    void resetHUD();

    void soundOn(cocos2d::CCObject* psender);
	void soundOff(cocos2d::CCObject* psender);

    void pauseGame(cocos2d::CCObject* psender);
    void resumeGame(cocos2d::CCObject* psender);
    
	static GameHUD* sharedHUD();

    CC_SYNTHESIZE(bool, ispause, IsPause);

};

#endif
